![]() I'd also like to be able to deform the terrain, such as impact craters, digging etc. Will this asset be able to handle these scales/sizes (most notably, the terrestrial ones where players can land/walk around on them) in terms of textures etc.ĪLso with the planet/terrain features, does this asset come with procedural heightmap generation - as in it makes it's own terrains, or does it have to be supplied with one (either way is fine with me, in fact the latter will likely be easier as it wouldn't make sense to enter a star system and Planet X has 3 mountains, come back 10 minutes later and suddenly it has 7 mountains haha) but it'd be great to know so I can consider this when working out what else I'd need to doįinally, the stars are also extremely large objects in terms of scale (300,000+ etc) do the stars created with this toolkit handle these sizes also, or will I need to implement some sort of scale-by-distance custom script (which I was considering doing anyway haha)Įdit: Also just to check, does the planet-side stuff also generate oceans/water (or will I need an additional asset for this?) ![]() I have positions and such all sorted but currently I scale up the planets massively (a standard sphere is usually anywhere between 500 - 3000xyz scale for terrestrial planets, and upwards of 40000xyz for Jovian planets). ![]() I'm trying to make a 'to-scale' game of solar systems. ![]()
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